Troubleshooting
Common issues
Addon installed but not visible
- Ensure Construct 3 restarted after install.
- Confirm addon type is compatible with your object type.
Runtime action does nothing
- Verify addon is enabled.
- Confirm prerequisites are present (for example physics world before physics behaviors).
Camera has no target behavior contribution
- Ensure Foundry Camera is set to use camera target behavior mode.
- Check at least one Foundry Camera Target instance is enabled.
- Verify target weights are above zero.
Physics body or character is not created
- Ensure exactly one Foundry Physics object exists and is initialized.
- Confirm physics ready lifecycle event has completed before spawning bodies.
- Check collider shape/source validity for selected host object.
Collision callbacks are missing
- Verify both collision layer and mask combinations allow overlap.
- Confirm behavior is enabled and body exists.
- For object-parameter collision triggers, verify the object type/family selection.
Character controller cannot jump
- Check
Can jumpconditions and whether character is on floor. - Tune coyote time and air jump count.
- Confirm jump simulation actions are called while input is active.
Documentation mismatch with behavior
- Check the addon version in use.
- Review release notes for recent API or behavior changes.
Reporting an issue
Use the public issue forms:
Include a minimal reproducible project with exact steps, expected result, and actual result for fastest triage.